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    Tier System

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    Krow
    Admin

    Posts : 92
    Join date : 2014-08-09

    Character Profile
    Role: Phoenix Pirate's Captain
    Ability-type: Phoenix Crystogen
    Xennie: Pending

    Tier System

    Post by Krow on Sat Aug 09, 2014 3:27 am

    Tier X:
    X-1
    10,000 Required

    X-2
    9,500 Required

    X-3
    9,000 Required

    X-4
    8,500 Required

    X-5
    8,000 Required

    Tier S:
    S-1
    7,500 Required

    S-2
    7,000 Required

    S-3
    6,500 Required

    S-4
    6,000 Required

    Tier A:
    A-1
    5,500 Required

    A-2
    5,000 Required

    A-3
    4,500 Required

    A-4
    4,000 Required

    Tier B:
    B-1
    3,500 Required

    B-2
    3,000 Required

    B-3
    2,500 Required

    B-4
    2,000 Required

    Tier C:
    C-1
    1,500 Required

    C-2
    1,000 Required

    C-3
    500 Required

    C-4
    250 Required

    On your profile an admin will tell you what your rank is. If you get a Crystogen, you lose 50 stats, whether you start with one, or earn one later. However, even with this stat subtraction you retain the Tier rank you received upon the Character's approval.

    The formula to gain stats is (P+L) = Stats gained

    Naturally, this only works for fighting, missions, or training.

    P is the variable for plot, on a scale of 1-50. This judges how good the post moved the plot along, and how the character reacted, depending on his/her personality.

    L is the variable for length, on a scale of 1-50. This judges how long the rp was, and how much of it is completely and utterly useless towards actual training.

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    Body:
    Strength, Defense, and Dexterity fall under this stats domain.

    Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage. Armor and weapons will also have a Strength requirement.

    Defense: A measure of how resilient a character is. Defense decreases taken damage by a fixed amount per hit.

    Dexterity: A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack.

    Mind:
    Intelligence, Awareness, and Willpower fall under this stats domain.

    Intelligence: A measure of a character's problem-solving ability. Intelligence controls a character's ability to comprehend foreign languages and their skill in magic.

    Awareness: A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps, or hiding enemies, and might influence combat, or the accuracy of ranged attacks.

    Willpower: A measure of the character's mental resistance (against pain, fear etc.) when falling victim to mind-altering magic, torture, or insanity.

    Spirit:
    Charisma, Spirit Sense (Non Intellectual Wisdom), and Health fall under this stats domain.

    Charisma: A measure of a character's social skills. Charisma generally influences prices while trading, and NPC reactions.

    Wisdom: A measure of a character's common sense and/or spirituality. Wisdom (Spiritual Sense) controls a character's ability to cast certain spells, communicate to mystical entities, or discern other characters' motives or feelings.

    Health: A measure of a character’s overall hit point allotment. This ultimately shows just how many hits you can take, when it hits zero, you hit the ground.

    Luck:
    A measure of a character's luck. Luck can influence anything, but mostly random items/events, encounters and outstanding successes/failures.

    Aera:
    This stat handles how much Aether your body contains and the overall power of one’s Aera and Abilities. This stat unlike other stats comes first as a base amount of 500 (regardless of starting tier), which can then be increased over time.

      Current date/time is Wed Nov 22, 2017 3:26 pm